Materials and Rendering in ZBrush 3.1

    شاطر
    avatar
    saleh

    عدد المساهمات : 76
    نقاط : 212
    تاريخ التسجيل : 12/12/2009
    العمر : 28

    Materials and Rendering in ZBrush 3.1

    مُساهمة  saleh في الثلاثاء ديسمبر 29, 2009 12:43 am

    Digital Tutors - Materials and Rendering in ZBrush 3.1



    الوصف:
    A complete guide to materials and rendering with ZBrush

    Software Requirement: ZBrush 3.1 and up
    Run Time: 3 hrs. 38 min., 1 disc

    Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1.

    Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

    Popular highlights include:

    * Understanding ZBrush's material attributes
    * Using Doublecolor Shaders
    * Using Tricolor Shaders
    * Using Quadcolor Shaders
    * Shading Effects
    * Utilizing Shader Channels
    * Using Matcap Materials
    * Building Custom Matcap Shaders
    * ZBrush Light Types
    * Controlling and Adjusting Shadows
    * Utilizing Fog for Appeal
    * Depth Cue for Distance-based Blur
    * Anti-Aliasing Settings for Render Quality
    * Saving Rendered Images From ZBrush
    * Post-render Adjustments for Appeal in ZBrush


    Lesson Outline:

    1. Introduction and project overview 1:36
    2. Sampling and saving colors with the Color Palette 8:14
    3. Overview of Flat Color and Fast Shade materials 5:42
    4. Understanding the Basic Material (part 1) 5:28
    5. Understanding the Basic Material (part 2) 9:12
    6. Understanding the Basic Material (part 3) 11:03
    7. Understanding the Basic Material (part 4) 9:35
    8. Using the DoubleShade Material to mix shader attributes 9:54
    9. Creating a realistic skin shader in ZBrush 15:27
    10. Copying and pasting shaders into a shading slot 6:12
    11. Capturing lighting information from photographs using Matcap materials 8:50
    12. Fine-tuning cavity and lighting information of Matcap materials 17:25
    13. Utilizing Matcap materials without photographs 7:38
    14. Assigning different materials to various subtools 4:12
    15. Controlling ZBrush light placement, color, and intensity 10:31
    16. Working with ZBrush point lights 12:03
    17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
    18. Using Global Diffuse Maps to add illumination without using lights 8:40
    19. Exploring the Shadow attributes of ZBrush’s lights 13:22
    20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
    21. Using Layers in ZBrush to improve Depth Cue quality 7:35
    22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
    23. Using Environmental Reflections in your ZBrush renders 6:44
    24. Saving rendered images out of ZBrush 9:04
    25. Working and rendering with multi-layered ZBrush documents 14:42

    Total Run Time:
    3:38:29

    الروابط:
    rapidshare.com DigitalTutors-MaterialsAndRenderingInZBrush3.1.part1.rar
    rapidshare.com DigitalTutors-MaterialsAndRenderingInZBrush3.1.part2.rar
    rapidshare.com DigitalTutors-MaterialsAndRenderingInZBrush3.1.part3.rar
    rapidshare.com DigitalTutors-MaterialsAndRenderingInZBrush3.1.part4.rar
    rapidshare.com DigitalTutors-MaterialsAndRenderingInZBrush3.1.part5.rar
    avatar
    RED ROS

    عدد المساهمات : 99
    نقاط : 119
    تاريخ التسجيل : 31/12/2009

    رد: Materials and Rendering in ZBrush 3.1

    مُساهمة  RED ROS في الثلاثاء يناير 19, 2010 8:34 am

    مشكور
    يعطيك الف عااااااااافية
    لابداعك


      الوقت/التاريخ الآن هو الأربعاء ديسمبر 13, 2017 2:03 am